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Old Dec 19, 2009, 11:48 AM // 11:48   #1
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Default Restoration Ritualist

Howdy, I have a great SoS build that does awesome damage and blah blah blah.

Okay, now I want a kick ass Restoration build that can match the healing of a monk. I know Mend Body and Soul, Spirit Light and Flesh of My Flesh are must haves.

However, I often find I run into energy problems when healing. So I am thinking about incorporating Selfless Spirit as well as Summon Spirits (especially since I don't use EotN PvE skills).

Any advice?

Mend Body and Soul
Spirit Light
Recuperation
Life
Summon Spirits
Selfless Spirit
Flesh of My Flesh
[Elite]

But is this effective? I often run into energy problems which may happen because Rit's can't heal as well as monk. Thanks for the feed back.

Perhaps Empowerment and Attuned Was Songkai? I never see anyone use Empowerment. I don't know, just an idea.
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Old Dec 19, 2009, 01:16 PM // 13:16   #2
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The ritualist has access to way to good damage dealing option for his restoration skills to be comparable to the monk options.
That's why it's advisable to go as a hybrid.
Bring some damage, while providing heals. So you'll probably be back at SoS, Spirit Syphon, Life, Mend Body and Soul, Spirit Light, Weapon Of Warding.
And then you have options of stuff like Splinter, Ancestors', Recuperation, PwK, WW.
And all that before going into a secondary.
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Old Dec 19, 2009, 01:17 PM // 13:17   #3
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Use pvx sometime

http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit
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Old Dec 19, 2009, 01:42 PM // 13:42   #4
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A build I often used:

Xinrae's Weapon
Mend Body & Soul
Splinter Weapon
Spirit Siphon
Weapon of Warding
Protective was Kaolai
Life
Death Pact Signet
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Old Dec 19, 2009, 01:47 PM // 13:47   #5
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Using Attuned Was Songkai (or whatever it is) is avtually a really good idea,it allows you to spam stuff like weapon of warding,weapon of resilience.
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Old Dec 19, 2009, 03:11 PM // 15:11   #6
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I don't know why more people don't use signet of spirits as the fuel for their restoration builds. It's almost unlimited energy when used with spirit siphon, since at 13 channeling magic you get 14 energy from each spirit. 3 spirits for 0 energy every 20 seconds means you can pump out even spirit transfer with little to no energy worries. I follow that up with life and protective was kaolai for intense party healing. Mend body and soul is staple heal+condition removal. I usually follow that up by going Rt/Me, so I can bring revealed hex, which leaves one slot over for whatever you want.
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Old Dec 19, 2009, 03:28 PM // 15:28   #7
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Quote:
Originally Posted by Xsiriss View Post
Using Attuned Was Songkai (or whatever it is) is avtually a really good idea,it allows you to spam stuff like weapon of warding,weapon of resilience.
^This. Attuned has pretty good synergy /w Soothing memories as well, making that particular skill free to cast with a slight energy return.

Use Serpents quickness (more reliable) or Air of superiority (generally more beneficial) in order to be able to maintain it at all times.
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Old Dec 19, 2009, 04:51 PM // 16:51   #8
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/Me for Expel Hexes (usefulness depends on the area you're going)
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Old Dec 19, 2009, 06:58 PM // 18:58   #9
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I suppose if there is only one Rit, then I could take SoS Resto build. But I guess I had it in my mind that there was already an SoS Rit, so I was going Resto - since I have yet to find communing effective.
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Old Dec 24, 2009, 08:23 AM // 08:23   #10
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Okay, explain why a Ritualist cannot match a Monk in healing? I recently created a monk and while playing her I realized I'd much rather just heal with my Ritualist.

After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.

Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.

Good luck!
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Old Dec 28, 2009, 06:30 AM // 06:30   #11
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Quote:
Originally Posted by iToasterHD View Post
Okay, explain why a Ritualist cannot match a Monk in healing? I recently created a monk and while playing her I realized I'd much rather just heal with my Ritualist.

After experimenting with Restoration builds I find energy is an issue, but if I am to understanding correctly so to do monks. I am also aware that protection spells help with energy by reducing some of the damage taken, and thus you don't have to heal as often. So in the next few days I will once again attempt to make such a build. Still think Selfless Spirit might be an idea.

Let's see what we can do? We don't need the most uber elite awesome build ever! Just something that can keep a team alive. Between all of us, we should be able to come up with something.

Good luck!
We don't need healing rits cuz SoS is the rage these days and HB monks don't require an IQ higher than 60 to run decently.

Besides this build:
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit, is going to make ur SoS Channel rit very angry.
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Old Dec 28, 2009, 06:36 AM // 06:36   #12
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Splitting into Channeling gives you access to SoS and Splinter Weapon, which are simply too sexy to pass up. What SoS also does is give you great fuel for Feast of Souls, which is typically a staple in our high-end set ups. The party-wide ~300 point heal is too good to pass up, not to mention the extra targets/fodder/siphon-able bodies laying around
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Old Dec 29, 2009, 12:44 AM // 00:44   #13
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My post seems to not have gone through properly. Moderating liveware problem, I'm sure.

Anyways, there's no way for a Ritualist to match a Monk's healing. The best that can be hoped for is to run a support build that incorporates some healing.
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Old Dec 29, 2009, 01:09 AM // 01:09   #14
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1. Rits have very little damage mitigation, so they're forced to redbarup everything, so they're inferior to monks (not to mention eles) for content where things hit hard.

2. MBS and Spirit Light are your spot heals. Everything else is either too weak or too expensive or too awkward or some combination thereof.
MBS is your condition removal.
You have no hex removal. Must go /Mo or /Me for that.
Life is your cheap spirit to proc MBS and Spirit Light. Also a bar-topper.
PwK is extremely popular for reasons I cannot fathom.
XW is your best prot.
The fact that XW is your best prot means you should think twice before using any other weapon spells.

3.
Quote:
Originally Posted by Turk The Legendary View Post
This build isn't bad. However,
A. Your team can only have 1 copy of SoS, and an offensive rit could make more use of it. Can't run this with 2 rits on the team.
B. You need Life or MBS and Spirit Light will stop working if you need to pop the spirits early (or if they get killed).
C. You may want Summon Spirits because you will have to move to heal overextended people and kite, and you do not want to have to move back to your spirits before you can pop them. Also saves them from AoE.
D. DPS on a healer is dumb. Great way to turn a minor "woops" into a party wipe. If you must use rez, FoMF on backliners.
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Old Dec 29, 2009, 02:24 AM // 02:24   #15
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Quote:
Originally Posted by Zahr Dalsk View Post
Anyways, there's no way for a Ritualist to match a Monk's healing. The best that can be hoped for is to run a support build that incorporates some healing.
Not quite.

At 12 resto:
spirit light will heal for 156
Mend Body and Soul for 96
Soothing memories for 82

Monk skills will hover around that range IF they have 12/12 healing prayers/divine favor. On top of that Alot of their healing depends on the target having a certain number of conditions, hexes, or having their health below a certain level to take full effect.

What the Rit can't match is Protection prayers, they simply don't have any worthwhile damage mitigation capabilities outside of a few weapon spells.

Since any decent PvE team will run one spike healer and one prot, a rit can take over the spike heal slot with no problems, but a monk will still be needed for the damage mitigation.
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Old Dec 29, 2009, 05:36 AM // 05:36   #16
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Quote:
Originally Posted by Gennadios View Post
At 12 resto:
spirit light will heal for 156
Mend Body and Soul for 96
Soothing memories for 82
Why would you post this? It just proves that the Ritualist cannot match a Monk's healing.
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Old Dec 29, 2009, 07:32 AM // 07:32   #17
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Quote:
Originally Posted by Zahr Dalsk View Post
Why would you post this? It just proves that the Ritualist cannot match a Monk's healing.
I'm not playing this game.

I posted 3 skills that give unconditional healing, each have <=4sec recharge, and none of which are elite.

Tell me exactly what a monk has that can outheal. Your two posts on this topic were vague, unbacked up nonsense. However, since you're very knowledgeable on the topic, and since you clearly play both a monk and a ritualist, please give me some specifics.
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Old Dec 29, 2009, 07:58 AM // 07:58   #18
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Quote:
Originally Posted by Gennadios View Post
I'm not playing this game.

I posted 3 skills that give unconditional healing, each have <=4sec recharge, and none of which are elite.

Tell me exactly what a monk has that can outheal. Your two posts on this topic were vague, unbacked up nonsense. However, since you're very knowledgeable on the topic, and since you clearly play both a monk and a ritualist, please give me some specifics.
1) Patient Spirit (12+2 Healing; 9+1 Divine Favor) heals for 203 with HB or 197 with UA.

2) Ethereal Light with same stats heals for a bit more than Spirit Light with HB and a bit less with UA (still significantly more than Mend Body and Soul and Soothing Memories).

3) Infuse.

4) Conditional heals: monks have many that can outdo a Rit and most are not hard to meet.

5) Moreover, ER > all healing and proto builds.
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Old Dec 29, 2009, 09:05 AM // 09:05   #19
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Quote:
Originally Posted by Gennadios View Post
I'm not playing this game.

I posted 3 skills that give unconditional healing, each have <=4sec recharge, and none of which are elite.

Tell me exactly what a monk has that can outheal.
Healing prayers 12+1+1, Divine Favour 12+1

Patient Spirit: 166, with HB 213
Dwayna's Kiss: Variable, but generally goes in the area of 150-200, and often up near 500.
E-Light: 137, with HB 185
Orison: 109, with HB 143

With UA the numbers will be even higher, although it's true they won't have the Fast Casting that HB provides. Combine HB and UA and you get some truly high numbers, although this requires some alternate e-management to replace GoLE and account for UA maintenance..

All you need are two of these healing spells. Add in condition removal, seed, gole or mimicry, e-management, HB, and a res, and you're set to go with your healing powerhouse.

Then we have stuff like Healing Seed, which when properly placed can heal the entire party for hundreds of health over a few seconds. Heal Party comes in at 108 for the entire party.

We've barely even scratched the surface of a Monk's options.

Just for fun, because you seem to think your tiny numbers are a lot, let's look at infuse health:

Infuse health: 645. That's right, a 1/4 cast spell can bring someone from the brink of death to absolute full health. The monk can also counter their own health loss easily with the aforementioned spells. Even without HB, you can still get a good 402 health out of it. With UA you can approach 700 health.

With UA and HB through mimicry you can infuse over 1000 health in 1/4 of a second. There's no reason why you'd ever need to do that, nor is it energy efficient - but you can if you like. Is that a large enough number for you? Over 1000? It's not even very difficult to do. Any time you're rolling with UA and HB (with another monk) and you decide to bring Infuse Health, yeah, you can be blasting out 1000-point heals every now and then if you want to. Then you heal your own lost health with a single healing spell. Feels good man.

Are those enough numbers for you?

Quote:
Originally Posted by Gennadios View Post
since you clearly play both monk and ritualist
Yes... that's exactly true. Ritualist is the more played class for me, but these days I've been sticking mainly to monk. So yeah... I do play them both. And guess what? The ritualist, as a pure healer, is shit compared to a monk. If you're a ritualist and you want to play support, you need to play a chann/rest hybrid because if you try to go purely with restoration you're nothing more than a lesser imitation of a monk. You are to a monk as a dervish is to a critscythe sin.

Regardless of what number comparisons we do here, a ritualist will never outheal a monk.

Last edited by Zahr Dalsk; Dec 29, 2009 at 09:13 AM // 09:13..
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Old Dec 29, 2009, 09:32 AM // 09:32   #20
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Allow me to summarize. When healing, damage mitigation is key. It not only protects your allies from taking damage it also aids you in energy management. Ritualists for the most part lack damage mitigation spells and therefore in that sense is inferior to a monk. When damage mitigation fails, and your allies take damage a healer has to spike heal. While a restoration Ritualist is quite capable of spike healing, ultimately a monk can vastly out spike heal a Ritualist. This simply means that a monk has more potentiality for spike healing, but both are effective in the right hands.
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I do not comprehend why everyone takes things so personally. You all are giving your opinions thus allowing it to be placed under scrutiny. Chilax.

You all have given great advice. I currently have a level 11 monk, and I am learning a lot.
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